12/8/2023 0 Comments Zx spectrum super nudge 2000![]() ![]() ![]() If a higher win is achieved the process is repeated until the player either achieves the maximum win possible or fails to advance. When a winning line is displayed the player must gamble the win for either a higher or lower win. Randomly, after each spin, the game will retain the lit feature lights for the next spin. Reel five also has a 'SKILL' symbol which, if displayed, causes all unlit lights to flash and the player can activate the SUPERNUDGE feature by pressing the action key when all lights are lit. When all lights are lit the feature is activated. Reel five contains the numbers 0-5 and wt the end of each spin the corresponding number of lights in the SUPERNUDGE feature is lit. The C64 and Amstrad versions are three-reel machines. ![]() The layouts are slightly different between the three versions, but include the same functions as a classic fruit machine - holds, nudges, a gamble track (stop the flashing lights to advance to a higher value payout) and a Feature track. Reels 1-4 are game reels that spin to provide a winning or losing line. The Spectrum version is called Super Nudge in-game. The game allows the player 10, 20 or 30 credits to start and when all credits have been used the player can, if their winnings are high enough, enter their name on a high-score table Super Nudge 2000 is a fruit machine simulator for one player. ![]()
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